What is it?
A program to combine axes, buttons and the 1st hat from any of your physical joysticks into one or more 8 axis, 32 button virtual joysticks.
it should work with any game
If the joystick you wish to use appears in Windows' game controller list, it will work with UJR.
Why would I want it?https://ameblo.jp/padarhuude1976/entry-12632881420.html.

  • Your joystick is not recognised by the game
  • Your joystick is recognised, but an axis is the wrong way around and you cannot fix it.
  • You have a pair of racing pedals that feature an axis for each pedal, and wish to use them as a single rudder axis.
  • You want to use two devices for a game (eg a pedals and a stick/throttle) for a game but it only supports one joystick at a time.
  • You want a specific feature, but lack the knowledge to write such a thing yourself. The code is pretty easy to understand and you just need a text editor.

Features

Jul 07, 2017  reWASD is a joystick mapper for Windows to work with Xbox 360, One, Elite, DualShock 3 and 4 controllers. It allows you to remap paddles, adjust every single button, stick or trigger; create, save and share your personal configurations from easy-to-use and good-looking interface. Oct 27, 2015  UJR - Universal Joystick Remapper (Using vJoy) You have a pair of racing pedals that feature an axis for each pedal, and wish to use them as a single rudder axis. You want to use two devices for a game (eg a pedals and a stick/throttle) for a game but it only supports one joystick at a time. You want a specific feature.

Free Gamepad Mapper

  • 'Portable' application, no installation required - just run the EXE!
  • Control up to 16 virtual joysticks with 8 Axes and 32 Buttons each!
  • Controlled by up to 16 physical joysticks
  • Invert any axis
  • Per-axis deadzone and sensitivity settings
  • Axis Merging - Combine two racing pedals into a rudder!
  • Axis Splitting
  • Remap the 1st Hat (POV) switch to any buttons.
  • Settings saved between uses
  • Profile support
  • Run multiple copies - each copy can control a different virtual stick
    (But each version can read any of the physical axes)
  • 'QuickBind' mode to control the virtual joystick via the UJR GUI
    Use this when the game detects the underlying physical stick instead of the virtual one - allows you to move the virtual stick without moving the physical stick

How does it work?

  • Uses the free open source app vJoy to create a virtual joystick
  • UJR is written in AutoHotkey, an open source macro app - it sends instructions to vJoy via Axlar's vJoy to AHK Bridge.
  • Configure UJR to tell it which physical joystick axis/button controls which axis/button of the virtual joystick - each axis and button of the virtual stick can be mapped to a different physical joystick

Can I modify and freely distribute it?
Yes, if you add a cool new feature, or know a better way of writing a bit of the code, please let me know!
Cool! Where can I get it?
Direct Download:
http://evilc.com/fil..hk/vjoy/ujr.zip
Homepage:
http://evilc.com/proj/ujr
GitHub Page:
https://github.com/e..ystick-Remapper
We now have a signed driver, so Windows 7 x64 users no longer need to use Test Mode!
Full instructions are in the readme inside the zip

Gamepad Mapper For Pc

  • Control and adjust the status and position of joysticks when performing all types of operations via the dedicated utility. It supports source code reading, accesses the standard Windows joystick API, supports Delphi and C components. Regular updates are available. Joystick 4.2 is free to download from our software library. Our built-in.
  • Joystick Mapper is an application for Mac OS X that lets you map keyboard keys, mouse axes, mouse buttons and mouse wheel to any mac compatible joystick or gamepad button/axis/hat. In other words: This App will let you play any game or use any app with any mac compatible joystick or gamepad, even the ones that are not compatible with joysticks.

Gamepad Mapper Windows 10